INTRODUCTORY
Ever since the birth of the alphanumeric computer display there have been
those computer users who have wished to express their individuality in a
world based on standardization and conformity. From the early days of computers,
certain self-proclaimed "artists" have taken it upon themselves to transcend
the standard set of letters and numbers to make something original, something
exciting and something interesting to look at. It is safe to say that the
majority of people in the art and design community have never heard of ANSI
or RIP artwork. Even until recently the mention of computer-based "art"
would invoke snide remarks and perhaps a joke about Disney’s "Tron". What
these people do not know is that for over a decade now a vast network of
computer-based artists and art groups has been pushing the limits of available
technology and producing fascinating artwork.
FORMATION OF THE FORMATS
In order to examine the progression and development of the underground computer
art scene it is important to first understand the media, or computer formats,
and how they have developed. The last ten years have seen computer technology
grow at an incredible rate. Processing power doubles every six months and
high-end computing equipment becomes cheaper and cheaper every day. Throughout
the history of the underground computer art scene there has been a direct
correlation between the power and availability of technology and the development
of these different formats.
ASCII ART - BUILDING CHARACTER
The oldest format of the underground computer art scene is the ASCII character
set. Early computer "artists" were users who did not want their expression
to be limited to monochromatic numbers and words. By combining the 128 standard
letters, numbers, punctuation and special characters artists could create
pictures and logos on their IBM, Amiga and Commodore systems. Since these
works were based on the most basic shared character sets they could be viewed
and created on a wide variety of computer terminals (see below). IBM also
introduced its own extended 256-character set, this allowed even more freedom
for ASCII artists but was not compatible with many other systems at the
time. A long-time member of the underground computer art scene known as
"Necromancer" describes the birth of ASCII artwork in this way:
Ascii Art as an idea coalesced into existence because people wanted more.
They wanted more than just your standard Hercules display Atari or your
Monochrome Commodore 64.To meet this demand, one singular artist, whose
name is lost to the annals of history decided to take the plunge. Instead
of text, he (or she) had the ingenuity to use the characters /, \, |, -,
_ and whatever else came to mind to create words. An amazing idea. And a
perfect one. People latched onto this. Anyone that could display text could
display ascii art. It was fast, compact, independent of platform type,...
It was perfect for Bulletin Board Systems, text-based adventures, for anything
they could think of. (History of the PC Ascii Scene)

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The ASCII art scene really began to develop in the mid 1980’s when MODEM
and networking technology allowed computers and computer users to communicate
with one another. With the advent of networks and early Bulletin Board Systems
(BBSs), ASCII art became increasingly popular. ASCII artwork soon went from
being a novelty to a product in demand; system operators (SysOps) strove
to set their BBSs apart from the others by displaying ASCII graphics instead
of plain text. Soon thereafter a "scene" of ASCII artwork based bulletin
boards and artists emerged. This was just the beginning.
ANSI ART - BUILDING "BLOCKS"
As computer display technology developed there became a need for display
standard that went beyond the basic ASCII character set. In 1979 a new format
of computer terminal emulation was set in place by the American National
Standards Institute and has been referred to in the underground art scene
simply as "ANSI". This may seem misleading to people not familiar with computer
emulation seeing as how the Institute sets standards for everything from
kitchen cabinets to urinals. The Artpacks Archive’s Introduction to the
computer art scene helps explain the ANSI format:
... we are referring to ANSI's Advanced Data Communication Control Procedure
(ADCCP) X3.64-1979. But to the common computer user ANSi means just one
thing: A textmode medium which consists of the standard IBM PC 256-character
set, enhanced by 16 foreground colors, 8 background colors, and the ability
to control and move the cursor. So, from here on, ANSI X3.64-1979 = "ANSi".
(Insiders Look at ANSi)
The ANSI standard was not widely used until the mid to late 1980’s. The
possibility to add colors and many special characters to the otherwise simple
monochromatic ASCII designs BBSs was exciting to SysOps and users alike.
Artists began creating logos and pictures out of a combination of "blocks",
or the ANSI characters. Special ANSI editors or drawing programs were developed
to allow artists to create and save these graphics. One of the original
and most popular ANSI editors, TheDraw, included ANSI font sets along with
complex selection, animation, and painting features. Bulletin Boards were
soon flooded with ANSI graphics and ANSI message boards where people could
post their handy-work to other users and even across a network of other
systems..
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Some ANSI artists created their graphics simply for fun, others used it
as a way to gain access to otherwise exclusive BBSs that dealt in the distribution
of pirated software (warez), still others managed to sell their artwork
to SysOps who wanted to spruce up their systems. Regardless of motive, ANSI
artists soon began to get together to talk, show off and collaborate on
projects. Artists began to join together and form "art groups". In the early
1990’s these groups began to distribute montly compliations of their members’
artwork known as "packs" or "art packs". The first major ANSI-based art
group called Aces of ANSI Art (AAA) was soon followed by an explosion of
art groups such as ANSI Creators in Demand (ACiD), and insane Creators Enterprises
(iCE). Groups and members from the USA, Canada, Europe and even the Middle
East were soon showing off their creations around the globe.
The emergence of the ANSI surprisingly did not result in the death of the
ASCII art scene. Similar ASCII groups had already formed to display and
distribute their artwork. Some ANSI groups accepted ASCII artists and ASCII
graphics into their monthly releases. ASCII artists began experimenting
with the colors and shapes of ANSI, while still creating forms primarily
out of alphanumeric characters rather than ANSI "blocks". This amalgamation
of the ANSI and ASCII standards is referred to as "new school ASCII".
RIP - A STEPPING STONE
Prior to the emergence of high-resolution graphics on the World Wide Web
and the development of high-speed modems, a format known as Remote Imaging
Protocol (RIP) was developed by a company known as Telegrafix. The RIP graphics
format required support from special Bulletin Board software such as "SearchLight"
as well as a special dial-up terminal such as" RIPTerm". Somewhere in between
ANSI and VGA (See next section), RIP allowed BBSs to display higher-resolution
pictures and text with complex shapes and sixteen editable colors (See below).
The graphics were created by terminals interpretation of text code which
represented shapes, lines, curves, fills and gradients. This allowed the
graphics to be displayed quickly over current modem technology which ranged
in speed from 2400 to 14,400 bytes per second, in comparison with today’s
standard of 56,600 bytes per second. As a graphics format, RIP was not too
practical and the name was all to fitting:
Unfortunately, due to the hideously proprietary nature in which their protocol
was written, it failed miserably and was not accepted by the masses as they
had originally planned. However, art scene members welcomed this poorly
written protocol with open arms and exploited it's limitations of 640x480x16
color EGA display and animation possibilities.

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VGA - STEPPING AHEAD
The abbreviation "VGA" stands for Video Graphics Adapter, a reference to
the cards or chips that allow a computer to display high resolution pictures
and text on a monitor. Much like ANSI is a general term for the graphics
created using the ANSI standard, VGA was used to talk about graphics that
have a high pixel resolution and color depth anywhere from 256 to sixteen
million colors. Unlike ANSI or ASCII, VGA graphics are encoded in binary
files that specify the color, position and attributes of each pixel. Early
VGAs were usually limited to 320 by 240 pixels and 256 colors or below because
they would soon become quite large and cumbersome files that were not quick
and easy to download from BBSs. While created before the RIP graphics standard,
VGA graphics were not capable of being displayed over traditional BBSs due
to their high-resolution and relatively large size. A few BBS programs such
as "RoboBoard" attempted to incorporate VGA graphics into their systems
but could not compete with the speed and ease of use of traditional ANSI
based systems. VGA graphics required a special viewing program such as the
formerly popular "CompuShow" in order to display correctly, they could not
simply be loaded onto the users text-based screen like ASCII and ANSI could.
While AMIGA computers were far more graphically advanced than the IBM based
computers of the early 1990’s, the majority of the scene had become IBM
based due to their relative cheapness and extensive software support. Because
of this, most VGAs were created in rather simple "paint" programs such as
Autodesk’s Animator Pro or Paint Shop (See below). These programs introduced
the first "virtual" versions of real-world tools such as the paintbrush
and airbrush. Other VGA artists began "drawing" in 3d using early formula
and number-driven three-dimensional visualization programs such as "POV-Ray".
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As modem speed increased and demand for new forms of computer art continued,
art groups began including VGA graphics and small VGA programs known as
"loaders" into their packs. Some groups helped spurn the popularity of VGA
by pushing it beyond the limits of what people thought their computers were
capable of doing. Sophisticated programs known as "demos" became instantly
popular and spun off into an entirely new scene known as the Demo Scene
(See Appendix 2). In the mean time, the ASCII and ANSI based groups started
to develop their own file viewers so that people would be able to view the
VGA, ANSI, ASCII and RIP graphics in one convenient interface without having
to switch between programs or display modes.
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LIT - UNUSUAL SUSPECT
From a scene concerned primarily with the visual arts, an unlikely addition
appeared, electronic literary art, or lit. In a computer-world based primarily
on letters and numbers it only seems logical that there be a large community
of writers and poets. Some "traditional" underground computer artists began
extending their creativity into the written word, incorporating it into
their artwork. Other writers took a cue from existing underground art groups
and formed groups of their own, releasing monthly compendiums of their creations.
While there was some opposition from visual artists about the credibility
of these new "artists", lit still managed to find its place in the underground
computer art scene. Large multi-format groups such as the Creators of Intense
Art (CIA) had their own literary art departments and many electronic magazines
such as "Psygnosis" merged the world of ANSI and Literature into one attractive
package.
THE EVOLUTION OF THE SCENE - EARLY 1990s to 1998
It is safe to say that ANSI and ASCII artwork enjoyed the height of popularity
in the early to mid 1990’s with the height of the BBS scene. The recent
explosion of the World Wide Web and the slow but certain demise of Bulletin
Board Systems would suggest that these simple and outdated formats are now
almost extinct. This, however, is not the case. Today there are still groups
of artists that deal primarily with ASCII or ANSI and their artwork has
surpassed almost everything done in the mid 1990’s in skill, scale and complexity.
New ASCII and ANSI drawing programs such as "ACiDdraw" have been developed
and others such as "CIADraw" are still being developed today in order surpass
past editors and meet the demands of today’s advanced artists. ASCII art
enjoys a new-found popularity among today’s computer users in e-mail messages
and on terminal-based network stations. ANSI survives in text-mode based
electronic magazines and on most remaining BBSs (some of which now have
internet connections). More importantly, however, these formats survive
because there are hundreds of artists who continue to create and exchange
amazing ASCII and ANSI artwork. No longer a functional necessity, these
formats are used by artists simply because they love them. There is no fame
or fortune to be had in ASCII or ANSI artwork, just a feeling of pride and
accomplishment, and the challenge of pushing a decade-old medium beyond
its already constricting limits to create something beautiful.
Even more surprising, perhaps, is the continued support of the RIP format.
While far surpassed in features and resolution by current graphics programs,
RIP remains to be used just to create interesting pictures with a nod to
the past. The recent emergence of a RIP-only underground art group proves
that many members of the underground computer art scene have a love of computer
art that is independent from the practicality or functionality of the chosen
medium.
The simple, small and somewhat awkward VGA graphics of the early 1990’s
have seen perhaps the most amazing transformation. Advancements in computer
display and modem technology, continually falling hardware costs, amazing
new software and the overwhelming popularity of the World Wide Web has ushered
in a new age for the VGA medium. Now referred to as High Resolution Artwork
(hires/hirez), it makes up a very large portion of today’s underground computer
art scene. Artists now enjoy a wide range of high-quality drawing, painting,
illustration and 3d graphics creation tools such as Photoshop, Painter or
Softimage.
Hirez artwork is perhaps the first medium to really successfully transcend
the boundaries of the underground scene. Artists no longer have to rely
on underground art packs to display their work, as millions of people can
view it in its original format via the world-wide web or graphical operating
systems such as MacOS and Windows. Additionally, the skills that an underground
computer hirez artist learns and displays can often lead to jobs in web,
game or movie/broadcast design industries. High resolution artists may be
the first members of the underground computer art scene to be recognized
by traditional art circles as the concept of digital fine art slowly becomes
increasingly accepted.
THE FUTURE
For years now there have been people within this art scene who have predicted
the demise of ASCII, ANSI and RIP artwork; so far they have all been wrong.
Surprising as it may be, new talent continues to emerge working in one or
several of these formats. While countless groups have disappeared from the
underground computer art scene over the years, several major players in
the shaping of its history remain and new groups continue spring up all
the time. While the popularity and production of these formats has slowed
down, it seems that as long as there are people who know about and love
ASCII, ANSI and RIP artwork, it will continue to be created. Necromancer’s
view of the future of the ASCII scene sum up the attitudes of die-hard ASCII,
ANSI and RIP artists throughout the scene:
But have faith. We will prevail. We were here before you,
and we will be here long after you. Ascii art has existed since before
people used hard drives, back when you had to plug your Commodore 64 into
the TV. It's not just an art form, it's an expression, a style. The creative
process can never be stifled completely, and we will overcome.
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